Pokemon Mono Team Series – Bug Type

Spiders are cool, so are Bees and Worms!

Welcome to the 16th part of an 18 part series where I talk about everything Pokemon. In this week’s entry, let’s creep right through the Bug-Types.

If you like sticky web or hazards in general, then this is the team for you. This is one team that is extremely fragile but has a lot of tools at its disposal. Please be advised that this is more of a just-for-fun team rather than a competitive VGC;

1. Galvantula

Role: Suicide Lead
Type: Bug / Electric
Ability: Compound Eyes
Item: Focus Sash
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Move 1: Sticky Web
Move 2: Volt Switch
Move 3: Bug Buzz
Move 4: Thunder

**The key thing to note here is the extremely useful move that is Sticky Web. This should be your go to move the moment the battle starts. It allows the rest of your team to gain a huge momentum boost by lowering the speed of the opposing Pokemon coming in by one stage. The ability Compound Eyes is a must if you are running Thunder in order to guarantee the hit with every use. Volt Switch is great in case you need to save Thunder for a threat later in the battle to cover large threats like Kyogre. Focus Sash is just added security in case Galvantula gets OHKOed.

2. Crustle

Role: Bulky Physical Attacker
Type: Bug / Rock
Ability: Sturdy
Item: Rocky Helmet
Nature: Adamant
EVs: 150 HP / 252 Atk / 106 Spe
Move 1: Stealth Rock
Move 2: Stone Edge
Move 3: X-Scissor
Move 4: Earthquake

**This set has been working out really well and is an answer to a lot of popular hyper offensive threat like Talonflame and Azumarill. With Sturdy and Rocky Helmet, you can easily revenge kill any Hyper Offensive threats that try to OHKO Crustle. Stealth Rock is added for chip damage down the road and as a solid check to Talonflame.

3. Volcarona

Role: Special Attacker
Type: Bug / Fire
Ability: Flame Body
Item: Life Orb
Nature: Timid
EVs: 252 SpA / 4 Def / 252 Spe
Move 1: Quiver Dance
Move 2: Fire Blast
Move 3: Bug Buzz
Move 4: Roost

**Quiver Dance and Roost is what makes Volcarona particularly scary, especially as a Life Orb Special Attacker. Fire Blast and Bug Buzz are both high powered STAB moves to ensure the OHKO on most Pokemon. Timid nature can be changed to Modest for more damage output but risks Volcarona being OHKOed by other Hyper Offensive Pokemon.

4. Mega Heracross

Role: Bulky Wallbreaker
Type: Bug / Fighting
Ability: Skill Link
Item: Heracronite
Nature: Adamant
EVs: 252 HP / 126 Atk / 130 Spe
Move 1: Pin Missile
Move 2: Rock Blast
Move 3: Close Combat
Move 4: Swords Dance

**Skill Link is a really excellent ability with Mega Heracross due to its insane base of 185 Attack. The movepool also has great offensive coverage and is capable of bypassing Focus Sash users. Mega Heracross is also bulky enough to use a +2 Swords Dance to set up for OHKOs.

5. Scizor

Role: Bulky Anti Pivot
Type: Bug / Steel
Ability: Technician
Item: Choice Band
Nature: Adamant
EVs: 200 HP / 108 Atk / 200 SpD
Move 1: Bullet Punch
Move 2: Bug Bite
Move 3: Pursuit
Move 4: Swords Dance

**Scizor’s typing allows for an excellent defensive pivot but the move pool suggests otherwise. With Bullet Punch and Bug Bite, as well as Pursuit. Scizor ensures that the opponent is incapable of switching out to their pivot. The ability Technician synergizes with the move set because everything is under 60 power. A +2 Swords Dance with Technician and priority moves like Pursuit and Bullet Punch changes the momentum to your favor.

6. Accelgor

Role: Suicide Lead / Utility
Type: Bug
Ability: Unburden
Item: Leftovers
Nature: Timid
EVs: 252 HP / 4  SpD / 252 Spe
Move 1: Spikes
Move 2: Recover
Move 3: Toxic
Move 4: Final Gambit

**Accelgor does not offer much other than Final Gambit and Utility moves such as Toxic and Spikes. Maxing out the investment of EVs into HP is a must if you require Final Gambit to do as much damage as possible. The 252 EVs in Speed is to ensure you are the one capable of setting up first and Timid nature also adds to the needed speed.

As a mono Bug-Type Team, there are a lot of utility tools you can use to swing the momentum to your favor. However, the team is frail, lacks solid defenses and are prone to being OHKO by most other Pokemon. The benefit of playing this team is that you have great offensive coverage, able to cover any opposing types that may come your way. Another benefit of using this team is that none of the Pokemon fully rely on each other and are able to stand on their own should you be cornered to do so.

And with that, we end off the Bug Type Mono Team. Stay tuned later this week, where I talk about Fairy Types.

For more articles related to Mono-Teams, go here: