Pokemon Mono Team Series – Ghost Type

Flying in the darkest of nights

Welcome to the 15th part of an 18 part series where I talk about everything Pokemon. In this week’s entry, let’s creep right through the Ghost-Types.

Here is a Pokemon mono team that literally plays with the momentum of the battle mechanics. If you like anti-meta play styles and you are an experienced trainer, then Ghost types are the perfect team for you. Please be advised that this is more of a just-for-fun team rather than a competitive VGC;

1. Gengar

Role: Sub Lead
Type: Ghost / Poison
Ability: Levitate
Item: Life Orb
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
Move 1: Sludge Wave
Move 2: Shadow Ball
Move 3: Substitute
Move 4: Pain Split

**This set is not for the faintest of heart, as it requires a lot of prediction and leads to a wide array of play routes. What makes Gengar so strong as a lead, is the fact that it is immune to 3 types and resists 4 other types, making it an extremely hard Pokemon to go up against. The Life Orb + 252 SpA EV investment and a staggering 130 base SpA allows it to hit as hard as possible. As a ghost type, you also counter popular Normal type moves that are typically used by other leads like Encore, Extreme Speed, Fake Out, Roar, and Whirlwind. Substitute is a must on Gengar due to its defensive typing and forces switches, allowing you to gain momentum. Sludge Wave and Shadow Ball are both STAB moves to check opposing Ghost Types and Fairies. Pain Split, I found was surprisingly useful, as it allowed me to abuse Substitute more often and take care of pesky full 252 HP invested Pokemon.

2. Mega Sableye

Role: Utility Pivot & Anti Lead
Type: Dark / Ghost
Ability: Magic Bounce
Item: Sablenite
Nature: Careful
EVs: 252 HP / 200 Def / 56 SpD
Move 1: Foul Play
Move 2: Fake Out
Move 3: Will-O-Wisp
Move 4: Recover

**Mega Sableye is like the Satan of Pokemon, if Satan decided to paint himself purple and used gems for a pair of eyes. Just looking at this set screams pure evil, especially when you have 252 EV investment in HP + Recover + Immunity to 3 types + weakness to only 1 type… To top it off, this set has a move called Foul Play, a move that is literally the embodiment of Satan, a move that scales with the physical strength of the opposing Pokemon. And with Will-O-Wisp, you can watch as your opponents burn and begging for mercy. A team not prepared to wall break with Fairy Moves means you got the battle in the bag. You can also lead with Mega Sableye if the opponent is hazard heavy thanks to its ability Magic Bounce.

3. Chandelure

Role: Specially Offensive
Type: Ghost / Fire
Ability: Flash Fire
Item: Choice Specs
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Move 1: Fire Blast
Move 2: Shadow Ball
Move 3: Energy Ball
Move 4: Trick

**There isn’t anything to special here since its full investment into Special Attack with a great move pool for type coverage. Trick is a very useful move that synergizes really well with the held item Choice Specs which in turn can either force switches or lock the opposing Pokemon to a move. Chandelure is also a great anti lead as it can super effectively go against most leads.

4. Cofagrigus

Role: Trick Room Physical Wall
Type: Ghost
Ability: Mummy
Item: Leftovers
Nature: Bold
EVs: 252 HP / 202 Def / 54 SpD
Move 1: Trick Room
Move 2: Will-O-Wisp
Move 3: Hex
Move 4: Pain Split

**Cofragrigus is a like a boon for Ghost types as the overall type was lacking solid tanks that could take hits. Here, Trick Room is mainly used to set-up for the slower half of your team consisting of Gourgeist – Super, Golurk and Mega Sableye. Will-O-Wisp is great for wall based Pokemon and along with Hex makes for a threatening Pokemon even without investment in offensive stats. Pain Split can act as pseudo heal when your HP reaches lower than the opposing Pokemon.

5. Gourgeist – Super

Role: Specially Defensive Wall
Type: Ghost / Grass
Ability: Frisk
Item: Focus Sash
Nature: Careful
EVs: 252 HP / 54 Def / 202 SpD
Move 1: Will-O-Wisp
Move 2: Leech Seed
Move 3: Seed Bomb
Move 4: Synthesis

**Will-O-Wisp and Leech Seed will help carry Gourgeist regardless of the lack in offensive moves. Synthesis and Leech Seed helps Gourgeist survive the long battles. Seed Bomb is the only good STAB move Gourgeist has access to. The ability Frisk is especially good on this wall set, since Gourgeist is probably going to be able to at least scout a number of opposing items attached. Revealing an item is really important information to have since most of the time it can tell you what set they are running.

6. Golurk

Role: Physically Offensive
Type: Ground / Ghost
Ability: Iron Fist
Item: Choice Band
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 SpD
Move 1: Earthquake
Move 2: Shadow Punch
Move 3: Ice Punch
Move 4: Thunder Punch

**This is a pretty gimmick set that fully uses the ability Iron Fist to good use. Golurk may look like a threatening a Pokemon, but its stats aren’t really all that amazing outside of being a physical attacker that Ghost type teams really lack. Adamant nature + Iron Fist + Choice Band ensures you will do as much damage possible. Most of Golurk’s weaknesses tend to be from types that are mainly specially offensive which is why this set invests 252 EVs in Special Defense.

As a mono Ghost-Type Team, you have the benefit of the doubt, your play-style is expansive and unpredictable. However, the team lacks solid OHKO STAB move options as Ghost type moves typically have weak base power. The benefit of playing this team is that you have immunity to Fighting and Normal which have insane base power moves. The downside of using such a team is that you need to switch back and forth between Pokemon to fully optimize its strengths but you lack the tools to do so. Another benefit of using this team is that you have interesting ways to recover.

And with that, we end off the Ghost Type Mono Team. Stay tuned later this week, where I talk about Bug Types.

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