Pokemon Mono Team Series – Poison Type

Welcome to the most Toxic Community!

Welcome to the 14th part of an 18 part series where I talk about everything Pokemon. In this week’s entry, we are so smoking these Poison-Types.

Here is a Pokemon mono team that literally plays with Poison. If you like to play like a toxic player and love stall strategies, than this is the team for you. Please be advised that this is more of a just-for-fun team rather than a competitive VGC.

1. Scolipede

Role: Anti-Lead
Type: Bug / Poison
Ability: Speed Boost
Item: Focus Sash
Nature: Jolly
EVs: 56 HP / 252 Atk / 200 Spe
Move 1: Toxic Spikes
Move 2: Baton Pass
Move 3: Protect
Move 4: Pin Missile

**Fully invested EVs in Atk allows Pin Missile to counter popular leads like Ferrothorn and Amoongus. Protect, Focus Sash and Baton Pass are necessary to help ensure a Speed Boost gets passed on to your party members safely. Toxic Spikes are a necessity to a mono poison team, its what defines it. Should the opposing team carry Pivots or Hyper Offensive leads, ensure you start with either Crobat or Mega Venusaur instead since Scolipede will most likely either get OHKOed or provide no significant advantage.

2. Crobat

Role: Physical Attacker
Type: Poison / Flying
Ability: Infiltrator
Item: Choice Band
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
Move 1: Brave Bird
Move 2: U-Turn
Move 3: Cross Poison
Move 4: Tailwind

**The hyper offensive Pokemon of the team thanks to its great duo typing and access to the Infiltrator ability. Tailwind is great for those last ditch efforts to boost the momentum of your team thanks to the high speed stat of Crobat.

3. Mega Venusaur

Role: Bulky Special Attacker
Type: Grass / Poison
Ability: Thick Fat
Item: Venusaurite
Nature: Modest
EVs: 252 HP / 152 SpA / 104 SpD
Move 1: Giga Drain
Move 2: Sludge Bomb
Move 3: Hidden Power – Fire
Move 4: Leech Seed

**Mega Venusaur has been blessed with Thick Fat, allowing it to cover its typical fire and ice weaknesses. 252 HP investment allows it to further its bulk and increase the value of heal provided from Leech Seed. A little investment in Special Attack + Modest Nature allows Giga Drain to heal more, as well as provide more damage with Sludge Bomb STAB.

4. Dragalge

Role: Specially Defensive Wall
Type: Poison / Dragon
Ability: Adaptability
Item: Black Sludge
Nature: Calm
EVs: 252 HP / 252 SpD / 4 Spe
Move 1: Draco Meteor
Move 2: Focus Blast
Move 3: Toxic Spikes
Move 4: Scald

**Dragalge may not look like a defensive wall, but its stat spread makes it one. Your opponent will be in for a surprise when they find out how specially defensive this Pokemon is. Adaptability allows it to do some decent damage without investing in offensive stats.

5. Weezing

Role: Defensive Wall
Type: Poison
Ability: Levitate
Item: Leftovers
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpA
Move 1: Toxic Spikes
Move 2: Haze
Move 3: Flamethrower
Move 4: Shadow Ball

**Weezing is extremely underrated, possibly due to its design, its essentially an inverse of a male’s genitals. Aside from the sex jokes, Weezing is surprisingly defensive physically and thanks to its Levitate ability, it only has one weakness which is Psychic. But Psychic types are mostly specially offensive, so why would you use a defensive wall. Haze is a must for anti set-up, just in case a +2 Sword Dance Keldeo Sacred Sword comes in whooping your genitals.

6. Roserade

Role: Special Attacker
Type: Grass / Poison
Ability: Natural Cure
Item: Life Orb
Nature: Timid
EVs: 200 SpA / 108 SpD / 200 Spe
Move 1: Extrasensory
Move 2: Leaf Storm
Move 3: Giga Drain
Move 4: Sludge Bomb

**Roserade can dish out significant damage output with no drawback from Life Orb thanks to Giga Drain. The rest of its kit is just type coverage.

As a mono Poison-Type Team, your main goal is to poison the opposing team as soon as possible to get the clock ticking and the pressure going. Since most rapid spin and defog users are out of reach, at least half of your team is required to carry Toxic Spikes which removes a potential beneficial move slot. The benefit of playing this team is that you have an extremely bulky team that is capable of taking hits while the Poison status ruins your opponent’s day. The downside of using such a team is that most of your moves lean towards specially offensive which limits the amount of physical wall breakers on your team. Another downside of playing this team is that you have no hazard removal.

And with that, we end off the Poison Type Mono Team. Stay tuned later this week, where I talk about Ghost Types.

For more articles related to Mono-Teams, go here: