Pokemon Mono Team Series – Rock Type

The Rolling Stone can Rock and Roll, just like Brock!

Welcome to the 13th part of an 18 part series where I talk about everything Pokemon. In this week’s entry, we are going to break down the Rock-Types.

Here is a Pokemon mono team that is capable to take hits. If you like to play aggressively without thinking about the consequences, than this is the perfect type for you. Please be advised that this is more of a just-for-fun team rather than a competitive VGC.

1. Mega Aerodactyl

Role: Hyper Offensive Lead
Type: Rock / Flying
Ability: Tough Claws
Item: Aerodactylite
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
Move 1: Aerial Ace
Move 2: Thunder Fang
Move 3: Fire Fang
Move 4: Roost

**The team overall lacks a solid foundation to sweep effectively end game. In fact, running a mono rock team narrows the play options as the battle drags on. This is why having a Hyper Offensive Lead like Mega Aerodactyl is extremely necessary to lower the opposing Pokemon count as much as possible. Fire Fang helps cover a large variety of leads, especially the infamous Ferrathorn. Thunder Fang is there to help cover physical water walls like Mega Slowbro and Rotom – Wash.

2. Tyrantrum

Role: Physical Attacker
Type: Rock / Dragon
Ability: Rock Head
Item: Life Orb
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
Move 1: Dragon Dance
Move 2: Head Smash
Move 3: Dragon Claw
Move 4: Earthquake

**Head Smash is Tyrantrum’s strongest move and will mostly OHKO in every situation. Dragon Claw and Earthquake are just used for type coverage. If you bring Tyrantrum out at the right moment, you probably can get +1 Dragon Dance off and start threatening opposing team to do sub-optimal plays.

3. Tyranitar

Role: Tank
Type: Rock / Dark
Ability: Sand Stream
Item: Assault Vest
Nature: Serious
EVs: 252 HP / 100 Atk / 156 SpA
Move 1: Fire Blast
Move 2: Focus Blast
Move 3: Stone Edge
Move 4: Outrage

**Tyranitar has amazing stat spread that allows it to tank with Sandstorm up. The Sand Stream ability will also help Golem evade for the end game sweetness. High base power moves are required for this set as there is not specialization in EV investment. Tyranitar is a great Pokemon to fall back to if Mega Aerodactyl loses the early game.

4. Omastar

Role: Special Attacker
Type: Rock / Water
Ability: Swift Swim
Item: Choice Specs
Nature: Modest
EVs: 4 Def / 252 SpA / 252 Spe
Move 1: Hydro Pump
Move 2: Ice Beam
Move 3: Earth Power
Move 4: Scald

**As a Swift Swim sweeper, ensure that Bastiodon has set up Rain first before releasing Omastar to the battlefield. Since Omastar is your only Special Attacker on the team, having Choice Specs and a Modest Nature plus 252 EV investment in Special Attack, can ensure it OHKO any Pokemon not invested in Special Defense.

5. Bastiodon

Role: Defensive Pivot
Type: Rock / Steel
Ability: Sturdy
Item: Leftovers
Nature: Careful
EVs: 252 HP /
Move 1: Rain Dance
Move 2: Sunny Day
Move 3: Toxic
Move 4: Roar

**Bastiodon is extremely useful as a Defensive Pivot. It can set up either Rain or Sun to weaken opposing attacks. Ensure that you set up Rain before switching to Omastar. Set-up Sun if opposing team is water heavy or Rain if fire heavy because this will help your team take hits more effectively.

6. Golem

Role: Physical Attacker
Type: Rock / Ground
Ability: Sand Veil
Item: Custap Berry
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Def
Move 1: Explosion
Move 2: Earthquake
Move 3: Stone Edge
Move 4: Super Power

**I personally love this set because of how effortless it takes to use. Pressure with as much damage as possible before reaching the Custap Berry threshold and use Explosion. Golem is great at all levels of the battle so long as it evades with Sand Veil when Sandstorm is up. Explosion is the go to move if an opposing Pokemon becomes too dangerous to deal with, just ensure you don’t get outplayed by Protect.

As a mono Rock-Type Team, you lack diversity in your move pool and become extremely easy to predict due to a very linear play-style. However, the team is able to set-up a variety of weather for counter plays. The benefit of playing this team is that you have an extremely bulky physical team that is capable to dishing out extreme damage output with no effort. The downside of using such a team is that most of your moves have low accuracy and can possibly miss. Another benefit of using this team is that hazards can be ignored with no drawback.

And with that, we end off the Rock Type Mono Team. Stay tuned later this week, where I talk about Posion Types.

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