Pokemon Mono Team Series – Fire Type


Welcome to the 11th part of an 18 part series where I talk about everything Pokemon. In this week’s entry, we are gonna think about the Fire-Types.

Here is a breakdown on a Pokemon mono team that is pretty straightforward to use and all about raw power. If you like to play with fire, well then this is the perfect team. Please be advised that this is more of a just-for-fun team rather than a competitive VGC;

1. Mega Charizard Y

Role: Sun Lead Special Attacker
Type: Fire / Flying
Ability: Drought
Item: Charizardite Y
Nature: Modest
EVs: 252 SpA / 4 SpD / 252 Spe
Move 1: Fire Blast
Move 2: Solar Beam
Move 3: Focus Blast
Move 4: Roost

**Ensure you start with Mega Charizard Y as your lead so that the Sun can be set asap. This ensure your Fire-Type moves get boosted for the next 5 turns. Mega Charizard Y also makes a solid wall breaker thanks to its amazing move pool allowing it to cover most types. Roost is extremely useful to reduce the damage taken from rock types and to recover from stealth rock damage.

2. Delphox

Role: Bulky Support
Type: Fire / Psychic
Ability: Magician
Item: N/A
Nature: Calm
EVs: 252 HP / 152 SpD / 104 Spe
Move 1: Calm Mind
Move 2: Wonder Room
Move 3: Psychic
Move 4: Fire Blast

**Delphox is extremely underrated thanks to its odd stats and the lackluster Magician ability. It does however have access to a plethora of moves that mess with the opponent’s strategies. The ability Magician can be used to remove beneficial items such as Life Orb, Choice items, and Resistance Berries without wasting a move slot on Trick. Wonder Room has huge synergies with Calm Mind, allowing Delphox to pretty much tank any Pokemon. Essentially, play Delphox like you would with a lock-down Pokemon minus the lock down part.

3. Darmanitan

Role: Physical Attacker
Type: Fire Fire / Psychic
Ability: Zen Mode
Item: Chesto Berry
Nature: Adamant
EVs: 252 HP / 156 Atk / 50 Def / 50 SpD
Move 1: Belly Drum
Move 2: Earthquake
Move 3: Rest
Move 4: Flare Blitz

**Here you have a super aggressive Pokemon in the form of +6 Atk after Belly Drum and an extremely bulky Pokemon when its in Danger thanks to Zen Mode. Rest + Chesto allows you to recover and get sweeping. A very strong but risky set, use with caution.

4. Infernape

Role: Bulky Physical Attacker
Type: Fire / Fighting
Ability: Iron Fist
Item: Life Orb
Nature: Jolly
EVs: 252 HP / 100 Def / 120 SpD / 36 Spe
Move 1: Power-Up Punch
Move 2: Fire Punch
Move 3: Slack Off
Move 4: Gunk Shot

**Power-Up Punch allows you to set-up for sweeps and with a bulky set, Slack Off can heal more allowing for more time to set-up. Gunk Shot is used for coverage and Fire Punch for STAB.

5. Rotom – Heat

Role: Aggressive Pivot
Type: Electric / Fire
Ability: Levitate
Item: Leftovers
Nature: Bold
EVs: 248 HP / 40 Def / 220 Spe
Move 1: Overheat
Move 2: Volt Switch
Move 3: Pain Split
Move 4: Will-O-Wisp

**Its sad to say that this is the only good set that Rotom Heat is capable of using. It is also the most universal set for a multitude of situations. It also allows you to effectively switch out to the answer you need, while at the same time setting up for sweeps.

6. Torkoal

Role: Special Attacker & Support
Type: Fire
Ability: Shell Armor
Item: White Herb
Nature: Timid
EVs: 200 Def / 252 SpA / 56 SpD
Move 1: Rapid Spin
Move 2: Shell Smash
Move 3: Fire Blast
Move 4: Earth Power

**The only full on invested Special Attacker of the team. Torkoal also comes equipped with Rapid Spin in case Mega Charizard Y needs to come back in for a Drought Set-up.

As a mono Fire-Type Team, the Pokemon take time to set-up but when they do, you are pretty much unstoppable. However, the team struggles to go up against Howl / Whirlwind teams and Stealth Rock is pretty big detriment. Therefore, the team requires careful analysis and understanding of when to set-up and when to switch. The benefit of playing this team is that you have an extremely bulky team that is capable to dishing out decent damage output prior to set-up. The downside of using such a team is that most of your Pokemon require a lot of set-up in order to start sweeping.

And with that, we end off the Fire Type Mono Team. Stay tuned later this week, where I talk about Ground Types.

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