Pokemon Mono Team Series – Psychic Type

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Welcome to the 10th part of an 18 part series where I talk about everything Pokemon. In this week’s entry, we are gonna think about the Psychic-Types.

Here is a breakdown on a Pokemon mono team that is probably the masters of momentum control. If you like to play with trick room shenanigans, well then this is the perfect deck. Please be advised that this is more of a just-for-fun team rather than a competitive VGC;

1. Xatu

Role: Bulky Support
Type: Psychic / Flying
Ability: Magic Bounce
Item: Rocky Helmet
Nature: Bold
EVs: 252 HP / 252 Def / 4 Spe
Move 1: Night Shade
Move 2: U-Turn
Move 3: Thunder Wave
Move 4: Roost

**This set-up is rather bulky despite Xatu’s mediocre stats. Xatu is extremely useful thanks to Magic Bounce, allowing it to act as an anti-meta wall. Encore users and hazard setters all become useless when facing Xatu. Rocky Helmet is great for poking opposing Pokemon down since Xatu does not come with any reliable form of sweep.

2. Bronzong

Role: Trick Room Hazard Setter
Type: Steel / Psychic
Ability: Levitate
Item: Mental Herb
Nature: Sassy
EVs: 252 HP / 4 Atk / 252 SpD
Move 1: Stealth Rock
Move 2: Gyro Ball
Move 3: Toxic
Move 4: Trick Room

**Another rather bulky Pokemon. Bronzong is capable of setting up Toxic and Stealth Rock to weaken opposing Pokemon even further. It also has access to Trick Room to help set-up for the rest your team to come in and sweep.

3. Slowking

Role: Bulky Special Attacker
Type: Water / Psychic
Ability: Regenerator
Item: Leftovers
Nature: Calm
EVs: 252 HP / 188 Def / 68 SpD
Move 1: Calm Mind
Move 2: Psyshock
Move 3: Scald
Move 4: Slack Off

**The first special attacker of the team that is extremely bulky at the same time thanks to Regenerator and Leftovers. It also has Calm Mind to help with further SpD bulk and SpA sweeps. Slack Off is a reliable form of sustain, much like Recover. This is an extremely hard to remove and deadly Pokemon, especially under the effects of Trick Room.

4. Reuniclus

Role: Bulky Special Attacker
Type: Psychic
Ability: Magic Guard
Item: Life Orb
Nature: Quiet
EVs: 172 HP / 28 Def / 252 SpA / 56 SpD
Move 1: Psychic
Move 2: Shadow Ball
Move 3: Energy Ball
Move 4: Recover

**The second bulky special attacker of the team. Reuniclus is more oriented to SpA and is capable of covering a lot of types. Recover is its reliable form of sustain. Life Orb further increases the damage output and Magic Guard is great against indirect damage thus adding to the bulk.

5. Mega Medicham

Role: All-Out Physical Attacker
Type: Fighting / Psychic
Ability: Pure Power
Item: Medichamite
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
Move 1: Fake Out
Move 2: Ice Punch
Move 3: Zen Headbutt
Move 4: High Jump Kick

**The only reliable physical attacker of the team. Thanks to Pure Power, Mega Medicham can OHKO most Pokemon invested into Def and pretty much OHKO those who are not invested. Just ensure either Trick Room is not up when Mega Medicham is out since it will also die to pretty much everything for being so extremely fragile.

6. Gothitelle

Role: Bulky Stall Trapper
Type: Psychic
Ability: Shadow Tag
Item: Chesto Berry
Nature: Sassy
EVs: 252 HP / 4 SpA / 252 SpD
Move 1: Calm Mind
Move 2: Psyshock
Move 3: Rest
Move 4: Toxic

**Shadow Tag is probably the most overpowered ability in the right hands. If you Shadow Tag at the right moment, then you pretty much ensure that the opposing Pokemon is pretty much dead while you set-up Calm Mind safely without worry. Unfortunately, the balancing factor is that the only form of sustain is in Rest since it is not capable of learning recover. A lot of people also misjudges Gothitelle as a Dark Type Pokemon which can be advantageous.

As a mono Psychic-Type Team, you have a lot of reliable recovery in the form of Recover and Slack Off. However, the team struggles to go up against Dark types reliably with only Mega Medicham as the answer. Therefore, the team requires careful analysis and understanding of when to set-up Trick Room. The benefit of playing this team is that you have an extremely bulky team that is capable to dish out decent damage output. The downside of using such a team is that most of your Pokemon requite a lot of set-up in order to start sweeping which makes it extremely vulnerable to Dragon Tail / Roar / Whirlwind Teams.

And with that, we end off the Psychic Type Mono Team. Stay tuned later this week, where I talk about Fire Types.

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