Pokemon Mono Team Series – Grass Type

Rule Number 1: Don’t Worry Bout It!

Welcome to the 9th part of an 18 part series where I talk about everything Pokemon. In this week’s entry, we are gonna cut right through the Grass-Types.

Here is a breakdown on a Pokemon mono team that feels and plays off status afflictions. If you like to play with a bunch of drains and status ailments, then this is the team for you. Please be advised that this is more of a just-for-fun team rather than a competitive VGC;

1. Ferrothorn

Role: Lead Hazard Setter
Type: Grass / Steel
Ability: Iron Barbs
Item: Leftovers
Nature: Sassy
EVs: 252 HP / 4 Def / 252 SpD
Move 1: Spikes
Move 2: Leech Seed
Move 3: Stealth Rock
Move 4: Thunder Wave

**This set makes Ferrothorn a pure hazard setter. Your main strategy here is to simply set-up and watch your opponent burn as they cry. You will lose a lot of momentum and wasted time if they have a hazard removal. So before you waste your time on setting-up, make sure you scout their Pokemon and ensure that you remove their hazard control out of the game. Mega Sceptile, Gogoat and Chesnaught can all effectively OHKO most rapid spin or defog users with ease.

2. Amoonguss

Role: Pivot Support
Type: Grass / Poison
Ability: Regenerator
Item: Black Sludge
Nature: Bold
EVs: 248 HP / 168 Def / 92 SpD
Move 1: Spore
Move 2: Giga Drain
Move 3: Clear Smog
Move 4: Sunny Day

**With the VGC2016 coming to close, a lot players have started to use Amoongus because of the support and defensive coverage it offers thanks to its duo typing. This set-up allows you to control your opponent’s play-style while setting up for your sweeps with Spore and Sunny Day. Regenerator and Black Sludge offers optimal stall with Giga Drain. Clear Smog ensures your opponent is not able to set-up.

3. Mega Sceptile

Role: All-Out Special Attacker
Type: Grass / Dragon
Ability: Lightning Rod
Item: Sceptilite
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe
Move 1: Leaf Storm
Move 2: Dragon Pulse
Move 3: Focus Blast
Move 4: Solar Beam / Hidden Power Fire

**This is your special attacker of the team. Mega Sceptile is extremely threatening and instantly shuts down any Electric based teams. With STAB Dragon Pulse and Leaf Storm, this is one Pokemon you do not want to see on the field when you are constantly being pressured by hazards and status ailments.

4. Chesnaught

Role: Power Drain Physical Tank
Type: Grass / Fighting
Ability: Bulletproof
Item: Assault Vest
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD
Move 1: Drain Punch
Move 2: Power-Up Punch
Move 3: Wood Hammer
Move 4: Stone Edge

**The core of this build is Drain Punch and Power-Up Punch in order to set-up your sweep with Wood Hammer and Stone Edge. Assault Vest allows you to take cheese hits against Special Attacks. More or less, Chesnaught is the tank of the team allowing you to gain momentum if things turn for the worst.

5. Trevenant

Role: All-Out Physical Attacker
Type: Ghost / Grass
Ability: Natural Cure
Item: Choice Band
Nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe
Move 1: Shadow Claw
Move 2: Earthquake
Move 3: Rock Slide
Move 4: Horn Leech

**Although there are better options than Trevenant as a physical attacker. The team lacked any forms of reliable hazard removal or anti-encore users, which is why it needed a ghost-type to ensure Spikes can’t be placed and encore can’t be used.

6. Gogoat

Role: Specially Defensive
Type: Grass
Ability: Sap Sipper
Item: Occa Berry / Coba Berry
Nature: Careful
EVs: 252 HP / 4 Atk / 252 SpD
Move 1: Bulk Up
Move 2: Horn Leech
Move 3: Earthquake
Move 4: Milk Drink

**Gogoat is built to be a stall attacker thanks to Horn Leech and Milk Drink. Bulk Up allows it to get beef up when the battle reaches end game and both players have limited options. Occa Berry / Coba Berry is just great if you play the team right and ensure the right type is matched up for late game. Both berries are also great against Talonflame which is obviously played in both Fire and Flying mono Teams.

As a mono Grass-Type Team, you have a lot of reliable status ailments you can apply in the form of Spore and Thunder Wave. However, the team struggles to go up against flying types reliably unless entry hazards are set-up. The benefit of playing this team is that you are have a lot drain in the form of Leech Seed, Giga Drain, Horn Leeach, and items like Leftovers and Black Sludge. In other words, mono Grass-Types have a solid form of reliable recovery both in heals and status ailments. The downside of using such a team is that most of your Pokemon are extremely slow and you have no access to trick room to warrant for it.

And with that, we end off the Grass Type Mono Team. Stay tuned later this week, where I talk about Psychic Types.

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