Pokemon Mono Team Series – Steel Type

Aluminum, Steel, Titanium… What is this? Real Life? psh.

Welcome to the 8th part of an 18 part series where I talk about everything Pokemon. In this week’s entry, we are gonna sneak pass the Steel-Types.

Here is a breakdown on a Pokemon mono team that feels and plays extremely tanky. If you like to play with a bunch of tanks and set-ups, then this the team for you. Please be advised that this is more of a just-for-fun team rather than a competitive VGC;

1. Klefki

Role: Hazard Setter Lead
Type: Steel / Fairy
Ability: Prankster
Item: Leftovers
Nature: Careful
EVs: 252 HP / 4 Def / 252 SpD
Move 1: Spikes
Move 2: Thunder Wave
Move 3: Toxic
Move 4: Play Rough

**Klefki has been blessed due to its duo typing allowing it to become bulky even though its base stats are mediocre. You always want to start with Klefki because it is your hazard setter accompanied with Thunder Wave and Toxic to help set-up for late game. Play Rough is your essential STAB move in case you need to knock-out already weak Pokemon during the mid game.

2. Aegislash

Role: Weakness Policy Sweep
Type: Steel / Ghost
Ability: Stance Change
Item: Weakness Policy
Nature: Sassy
EVs: 252 HP / 4 Def / 252 SpD
Move 1: King’s Shield
Move 2: Gyro Ball
Move 3: Toxic
Move 4: Sacred Sword

**This build is a bit on the weirder side and is extremely hard to use because you need to have good judgement of what your opponent will plan to do. Thankfully, Aegislash comes with the ability Stance Change that can help force plays to make it easier to predict. King’s Shield is a must since it helps you change stances reliably. The strategy here is to either switch into a super effective fire move or force a super effective fire move with tank stance and proc Weakness Policy. With Weakness Policy active, you can begin to sweep with Sacred Sword.

3. Mega Metagross

Role: Physical Attacker
Type: Steel / Psychic
Ability: Tough Claws
Item: Metagrossite
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
Move 1: Meteor Mash
Move 2: Bullet Punch
Move 3: Zen Headbutt
Move 4: Hammer Arm

**There really is nothing special here other than being a physical attacker. Mega Metagross also has great duo typing allowing it to take hits, making it possible to invest EVs all in offense. Tough Claws ability also makes all your physical attacks that much more threatening.

4. Empoleon

Role: Life Orb Special Attacker
Type: Water / Steel
Ability: Torrent
Item: Life Orb
Nature: Calm
EVs: 248 HP / 8 Def / 252 SpD
Move 1: Scald
Move 2: Stealth Rock
Move 3: Ice Beam
Move 4: Flash Cannon

**Empoleon is your Special Attacker for the team blessed with its movepool capable of covering a wide variety of types. Stealth Rock is just a check to bulky flying and fire Pokemon.

5. Klinklang

Role: Sub-Recycle Grind
Type: Steel
Ability: Clear Body
Item: Occa Berry
Nature: Adamant
EVs: 176 HP / 252 Atk / 80 Def
Move 1: Shift Gear
Move 2: Gear Grind
Move 3: Substitute
Move 4: Recycle

**This is a build that is extremely gimmicky and requires the player to play out the turns with the opponent. Essentially, every fourth turn you should be setting up a recycle to obtain the Occa Berry back once your substitute ends, thus allowing you to take another super effective hit while you revenge kill with Gear Grind.

6. Escavalier

Role: Tank
Type: Bug / Steel
Ability: Overcoat
Item: Assault Vest
Nature: Adamant
EVs: 200 HP / 104 Atk / 152 Def / 52 SpD
Move 1: Megahorn
Move 2: Iron Head
Move 3: Drill Run
Move 4: Knock Off

**Escavalier is a tank that is capable of dishing out good damage. Overcoat and Assault Vest along with EV investments in bulk allows it to switch in to a variety of types safely. Its duo typing however, means you will be taking fire attacks at 4x to the face. But with this set-up you should still be able to take a fully invested fire blast.

As a mono Steel-Type Team, you lack a lot of reliable offense in terms of type coverage. However, just being a steel type is already extremely hard for other Pokemon to deal with, especially when you cannot be poisoned. The benefit of playing this team is that you are immune to a lot of the hazards and weather effects, minimizing the effectiveness of stall teams. The downside of using such a team is that most of your Pokemon are extremely slow and you have no access to trick room to warrant for it.

And with that, we end off the Steel Type Mono Team. Stay tuned later this week, where I talk about Grass Types.

For more articles related to Mono-Teams, go here: