Pokemon Mono Team Series – Dark Type

How many Zorua can fit in the mane of a Zoroark?

Welcome to the 7th part of an 18 part series where I talk about everything Pokemon. In this week’s entry, we are gonna sneak pass the Dark-Types.

Here is a breakdown on possibly one of the weirdest take on Pokemon mono teams. If you like to play with a bunch of different gimmicks, then Dark-Types are for you. Please be advised that this is more of a just-for-fun team rather than a competitive VGC;

1. Zoroark

Role: Special Attacker Lead
Type: Dark
Ability: Illusion
Item: Choice Specs
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Move 1: Trick
Move 2: Dark Pulse
Move 3: Flamethrower
Move 4: Focus Blast

**Why is Zoroark so underrated when it comes to online battles? The reason for this is that Zoroark is not a very bulky Pokemon, its far from being anything Umbreon will be. Which is why you ensure that its Illusion ability makes it appear as an Umbreon. This will either force switches or make opponent do sub-optimal plays. The move Trick is there to allow for shenanigans with Choice Specs locking Hazard Setters to a particular move or as a counter play to Encore users. With an aggressive EV spread and great type coverage, Zoroark can swing the momentum to your favor.

2. Malamar

Role: Specially Bulky Physical Attacker
Type: Dark / Psychic
Ability: Contrary
Item: Assault Vest
Nature: Careful
EVs: 252 HP / 4 Def / 252 SpD
Move 1: Superpower
Move 2: Knock Off
Move 3: Aerial Ace
Move 4: Giga Impact

**Malamar is not a great Pokemon but it does fill its own niche in Mono Dark thanks to Contrary. Contrary is a set-up ability that allows you to abuse moves such as Superpower. This means that moves that typically reduce your stats, will in turn increase them instead. Assault Vest and 252 EVs in HP will allow Malamar the bulk needed to sustain damage and set-up for epic sweeps.

3. Mega Sharpedo

Role: Mixed Attacker
Type: Water / Dark
Ability: Strong Jaw
Item: Sharpedonite
Nature: Naughty
EVs: 200 Atk / 56 SpA / 252 Spe
Move 1: Crunch
Move 2: Ice Fang
Move 3: Poison Fang
Move 4: Hydro Pump

**Mega Sharpedo is the janitor of the team. Thanks to Strong Jaw and insane base stats in Atk, any move in its move pool will either be a 2HKO or OHKO. Hydro Pump is a necessary evil because of its type coverage that Dark Types tend to lack. It also has a really high base power regardless of the lack in investment to SpA.

4. Honchkrow

Role: Physical Attacker
Type: Dark / Flying
Ability: Moxie
Item: Life Orb
Nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe
Move 1: Brave Bird
Move 2: Tailwind
Move 3: Sucker Punch
Move 4: Superpower

**Moxie, Life Orb, Brave Bird, Superpower… This bird is just a force to be reckoned with. It’s like you are playing that one class in every MMO that only plays off 3-hit combos. *cough cough* I’m looking at you Paladin from FFXIV or Demon Hunters from WoW. Tailwind is there for the last ditch effort of speeding up your team for finishes where Honchkrow left from.

5. Bisharp

Role: Physically Bulky Physical Attacker
Type: Dark / Steel
Ability: Defiant
Item: Lum Berry
Nature: Impish
EVs: 252 Atk / 252 Def / 4 Spe
Move 1: Snatch
Move 2: Iron Head
Move 3: Knock Off
Move 4: Poison Jab

**Bisharp isn’t really too special other than Defiant which allows you to switch into Set-up teams. Snatch is also there to allow for some fun by letting you mess with set-up teams and recover shenanigans. The rest of the move pool is really just for tech and offense.

6. Umbreon

Role: Pivot Support
Type: Dark
Ability: Synchronize
Item: Leftovers
Nature: Bold
EVs: 252 HP / 56 Def /200 SpD
Move 1: Wish
Move 2: Baton Pass
Move 3: Toxic
Move 4: Foul Play

**Umbreon is the team’s only solid form of recovery. The strategy here is to Wish and Baton Pass into the target you want healed. Foul Play does great damage the stronger your opponent’s Pokemon is and Toxic is to pressure the more tankier Pokemon.

As a mono Dark-Type Team, you lack a lot of reliable offense in terms of type coverage. However, there are a lot of surprises you can bring to the table since most of the Pokemon are very gimmicky. The benefit of playing this team is that you have a lot of control over your opponent’s plays making it possible to predict switches and moves. You also don’t have any significant weaknesses outside of Fighting due to the current meta favoring other types. The team sort of falls apart once Umbreon dies because its your only reliable tank and support.

And with that, we end off the Dark Type Mono Team. Stay tuned later this week, where I talk about Steel Types.

For more articles related to Mono-Teams, go here: