Pokemon Mono Team Series – Ice Type

Let it snow, let it snow, let HAIL!

Welcome to the 6th part of an 18 part series where I talk about everything Pokemon. In this week’s entry, we are gonna freeze along with the Ice-Types.

Here is a breakdown on possibly one of the best weather and hazard control mono-type Pokemon teams out there. So if you like to control the way your opponent’s play and not give them any chance to set-up or simply counter every set-up they try, I think you would love Ice-Types. Please be advised that this is more of a just-for-fun team rather than a competitive VGC;

1. Cloyster

Role: Hazard Control
Type: Water / Ice
Ability: Skill Link
Item: Rocky Helmet
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
Move 1: Rapid Spin
Move 2: Toxic Spikes
Move 3: Spikes
Move 4: Icicle Spear

**Cloyster is physically defensive making it the ideal Hazard Setter for the team because of access to Toxic Spikes and Spikes. The natural bulk on this Pokemon can allow it to take hits in order to set-up at least 2 layers of Spikes. It also has access to Rapid Spin which makes is dominate against most other Hazard Setters thanks to its Ice STAB move Icicle Spear.

2. Mamoswine

Role: Wallbreaker (Physical Attacker)
Type: Ice/ Ground
Ability: Thick Fat
Item: Choice Band
Nature: Adamant
EVs: 200 HP / 252 Atk / 56 Spe
Move 1: Earthquake
Move 2: Icicle Crash
Move 3: Super Power
Move 4: Stone Edge

**Mamoswine has insane natural bulk that can allow it to take hits and thanks to Thick Fat, it is capable of taking super effective hits from Fire. Due to its typing, it fairs extremely well in the current meta as a defensive Wallbreaker. Mamoswine also hits like a truck with great type coverage with its wide move pool.

3. Froslass

Role: Utility Attacker
Type: Ice / Ghost
Ability: Cursed Body
Item: Focus Sash
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
Move 1: Thunder Wave
Move 2: Hex
Move 3: Light Screen
Move 4: Ice Beam

**Although extremely frail, Froslass serves the purpose as a utility attacker that can provide status ailments to slow down enemy momentum. Thunder Wave and Hex typically OHKOs super effectively and 2HKOs when neutral. Light Screen provides more special defense to your team since the team is more physically defensive and lacks any solid form of special defense.

4. Mega Abomasnow

Role: Weather Setter (Hail) Mixed Attacker
Type: Grass / Ice
Ability: Snow Warning
Item: Abomasite
Nature: Relaxed
EVs: 108 HP / 200 Atk / 200 SpA
Move 1: Blizzard
Move 2: Giga Drain
Move 3: Earthquake
Move 4: Wood Hammer

**Abomasnow is great for setting up hail to annoy enemy team on top of the Hazards set-up. With this set, you are able to finish off the opponent’s already weakened Pokemon. Giga Drain is required for recovery thanks to Wood Hammer’s recoil. Earthquake is great coverage and Blizzard is 100% accuracy in hail.

5. Weavile

Role: Priority Attacker
Type: Dark / Ice
Ability: Pressure
Item: Assault Vest
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Spe
Move 1: Knock Off
Move 2: Fake Out
Move 3: Ice Shard
Move 4: Pursuit

**This Weavile set is possibly the most annoying to play against with all the priority disruptions. Knock Off to remove items and Fake Out to break the momentum of certain strategies. Pursuit to counter and punish Volt Switch, U-Turn and Baton Pass strategies. Assault Vest is a necessary evil on this set as it allows it to become specially defensive to wall off pesky Special attackers. Typically, it is better to send in Weavile when you have Light Screen up so that it can take several hits.

6. Vanilluxe

Role: Life Orb Special Attacker
Type: Ice
Ability: Weak Armor
Item: Life Orb
Nature: Modest
EVs: 4 Def / 252 SpA / 252 Spe
Move 1: Freeze-Dry
Move 2: Iron Defense
Move 3: Flash Cannon
Move 4: Frost Breath

**Nothing too special here other than it being your main Special Attacker of the team with significant type coverage. Iron Defense is there to combo with Weak Armor for added benefit of increased Speed.

As a mono Ice-Type Team, you lack a lot of solid special defenses, surprise strategies and interesting gimmicks. The benefit of playing this team is that you are capable of taking hits physically and attack back with a lot of coverage. You also don’t have any significant weaknesses outside of Fighting due to the current meta favoring other types. The team however does have insane hazard control in the form of Cloyster and anti-recovery in the form of hazards and hail.

And with that, we end off the Ice Type Mono Team. Stay tuned later this week, where I talk about Dark Types.

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