Pokemon Mono Team Series – Electric Type

Lights! Camera! Action! This is going to be Electrifying!

Welcome to the 5th part of an 18 part series where I talk about everything Pokemon. In this week’s entry, we are gonna blitz right through the Electric-Types.

Here is a breakdown on possibly one of the best ‘ParaHax’ mono-type Pokemon teams out there in terms of raw stats. So if you like to annoy the hell out of your opponent and not give them any chance to respond the way they want to play, I think you would love Electric-Types. Please be advised that this is more of a just-for-fun team rather than a competitive VGC;

1. Galvantula

Role: Suicide Lead
Type: Bug / Electric
Ability: Compound Eyes
Item: Life Orb
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Move 1: Sticky Web
Move 2: Bug Buzz
Move 3: Thunder
Move 4: Volt Switch

**There is only one purpose that Galvantula serves on this team, and its Sticky Web. Sticky Web is so good that it can single handedly tip the momentum of the entire battle to your side. The rest of the kit for Galvuantula is to do as much damage as possible after the initial Sticky Web play. Volt Switch is great if you feel that they have a Pokemon in their party later down the line that would be vulnerable to a Bug Buzz STAB.

2. Raichu

Role: Standard Support
Type: Electric
Ability: Static
Item: Focus Sash
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Move 1: Thunderbolt
Move 2: Encore
Move 3: Fake Out
Move 4: Volt Switch

**Raichu is the bread and butter of this team setup. With the ability Static, physical attackers need to be aware of being paralyzed. Encore is there to lock a Pokemon to using a useless move for 3 turns. The Volt Switch + Fake Out Combo is extremely great for changing the pace of the battle and typically with this Electric mono-type team, you are usually able to get more value out of it. I would probably replace Raichu with Alolan Raichu once it comes out in Sun and Moon due to ability Surge Surfer and possibly replace either Volt Switch or Fake Out with Thunder Wave.

3. Mega Ampharos

Role: Bulky Special Attacker
Type: Electric / Dragon
Ability: Mold Breaker
Item: Ampharosite
Nature: Modest
EVs: 124 HP / 252 SpA / 132 Spe
Move 1: Dragon Pulse
Move 2: Focus Blast
Move 3: Thunderbolt
Move 4: Volt Switch

**Simply put, this Pokemon has great overall stat spread but the downside is that it gains a lot of additional new weaknesses thanks to its Dragon typing. With the ability Moldbreaker, you can ensure that your hits will be able to hit through annoying abilities that would otherwise not allow it. For example, Thunderbolt will allow you to hit though Pokemon with the ability Lightning Rod.

4. Magnezone

Role: Bulky Support
Type: Electric / Steel
Ability: Analytic
Item: Air Balloon
Nature: Modest
EVs: 252 HP / 252 SpA / 4 Def
Move 1: Flash Cannon
Move 2: Thunderbolt
Move 3: Light Screen
Move 4: Volt Switch

**Magnezone is extremely prone to Earthquake and it is required that you either bring Air Balloon or Magnet Rise to avoid it. Rather than placing all your Evs in Speed, I have decided to place all of them in HP to better synergize with Analytic and ensure that you are capable of OHKO or 2HKO many different Pokemon with the move coverage that it brings.

5. Lanturn

Role: Tank
Type: Water / Electric
Ability: Volt Absorb
Item: Leftovers
Nature: Calm
EVs: 68 HP / 240 Def / 200 SpD
Move 1: Scald
Move 2: Ice Beam
Move 3: Thunder Wave
Move 4: Volt Switch

**Lanturn is the tank of the team, capable of taking hits and dishing out okay amounts of damage before it retires for the rest of the team to finish. Thunder Wave is a must for Lanturn as it sets up your Parahax strategy if Raichu fails to.

6. Electivire

Role: Physical Attacker
Type: Electric
Ability: Motor Drive
Item: Assault Vest
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
Move 1: Wild Charge
Move 2: Ice Punch
Move 3: Earthquake
Move 4: Hammer Arm

**Every team needs a physical attacker to cover the more physically defensive Pokemon and Electivire does the job quite nicely. Not only is Electivire able to take hits thanks to Assault Vest but because of its huge move pool, it is capable of covering a lot of different Pokemon. But other than those, there really is nothing else Electivire can offer other than dishing out damage.

As a mono Electric-Type Team, you lack a lot of solid defenses and rely on Sticky Web and paralysis to get you through the tougher battles. The benefit of playing this team is that you are capable of locking opposing Pokemons into doing nothing every few turns, thus giving you free reign. Your biggest weakness however are Ground types as you have very few offensive Pokemon that are able to withstand an Earthquake and revenge hit. Your other greatest weakness is Trick Room teams because it ruins your Volt Switch strategy by disturbing the momentum. The team also lacks any solid form of recovery and any form of anti meta like Rapid Spin or Defog.

And with that, we end off the Electric Type Mono Team. Stay tuned for next week, where I talk about Ice Types.

For more articles related to Mono-Teams, go here: