Pokemon Mono Team Series – Flying Type

Start your engines! Rev up your turbines! Its time to take off!

Welcome to the first part of an 18 part series where I talk about everything Pokemon. In this week’s entry, we are gonna breeze through the Flying-Types.

Here is a breakdown on possibly the most adaptive mono-type Pokemon teams out there. Please be advised that this is more of a just-for-fun team rather than a competitive VGC;

1. Skarmory

Role: Bulky Lead Hazard Setter
Type: Steel/Flying
Ability: Sturdy
Item: Rocky Helmet
Nature: Careful
EVs: 252 HP / 56 Def / 200 SpD
Move 1: Spikes
Move 2: Stealth Rock
Move 3: Roost
Move 4: Whirlwind

**A bulky Skarmory is probably one of the most annoying Pokemon to deal with, especially as a hazard setter that can force switches on the opponent. With two layers of Spikes followed by a Stealth Rock can ensure that opponent’s Pokemon are within KO range to the rest of your team. With roost, you could probably take out their entire team without even sending in the rest of your team.

2. Gliscor

Role: Bulky Stallbreaker
Type: Ground/Flying
Ability: Poison Heal
Item: Toxic Orb
Nature: Careful
EVs: 244 HP / 16 Def / 196 SpD / 56 Spe
Move 1: Earthquake
Move 2: Toxic
Move 3: Swords Dance
Move 4: Substitute

**Gliscor has great stat spreads in general and a very effective duo-typing. With Substitute + Poison Healing (Thanks to the Toxic Orb ensuring we get poisoned at the end of every turn), Gliscor can serve two purposes. One purpose is to stall the opponent’s more bulky Pokemon to oblivion while toxic slowly but inevitably drains their life away. The other purpose would be to break other stalling strategies with Swords Dance and Earthquake while in Substitute. The main reason for the bulky stat spread is so that we can survive reliably with Substitute + Poison Healing while increasing our Atk stat with Swords Dance safely. Earthquake also covers Electric and Rock, two of the hardest typing for Flying Types to deal with.

3. Talonflame

Role: Physical Revenge Killer
Type: Fire/Flying
Ability: Gale Wings
Item: Razor Claw / Sharp Beak
Nature: Jolly
EVs: 100 HP / 252 Atk / 6 Def / 150 Spe
Move 1: Brave Bird
Move 2: Flare Blitz
Move 3: U-Turn
Move 4: Roost

**Talonflame is an extremely strong physical attacker, much like its predecessor Staraptor. The only difference is that it has the added benefit of having Fire as its other typing which allows it to cover Ice-type Pokemon. The ability, Gale Wings, allows Talonflame to invest more in HP for the added survivability. As a revenge killer, you will need to boost your damage with items like Sharp Beak. Items like Razor Claw also work if you want to be more adaptive.

4. Noivern

Role: Support Stallbreaker
Type: Flying/Dragon
Ability: Infiltrator
Item: Focus Sash
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
Move 1: Draco Meteor
Move 2: Tailwind
Move 3: Super Fang
Move 4: Protect / U-Turn

**Noivern can serve as both an aggressive and defensive support thanks to its speed and special attack spread. The ability, Infiltrator, can allow Noivern to break through Protect Stall teams. As a defensive support, Noivern has access to Tailwind and Protect, as well as U-Turn for utility. Tailwind can be used in association with U-Turn for an aggressive push or in tandem with Protect to allow for OHKOs in double battles. Focus Sash is important for a last ditch effort Tailwind as Noivern’s duo typing places it extremely vulnerable to a wide range of types.

5. Mandibuzz


Role: Utility Wall
Type: Dark/Flying
Ability: Overcoat
Item: King’s Rock
Nature: Bold
EVs: 250 HP / 140 Def / 110 SpD / 8 Spe
Move 1: Foul Play
Move 2: Roost
Move 3: Taunt
Move 4: Defog

**This bird makes for a great wall with its balanced spread defensively. To ensure that Mandibuzz is used effectively, ensure that it is switched in with U-Turn or after a knock out. Mandibuzz is also extremely deadly with Tailwind in play as it can usually OHKO attackers with Foul Play. Mandibuzz can also completely shut off hazard setters with Roost and Taunt. And Defog is extremely overpowered in Gen VI due to its overall utility to clear hazards, barriers, and its ability to lower evasion.

6. Mega Pidgeot

Role: Special Revenge Killer
Type: Normal/Flying
Ability: No Guard
Item: Pidgeotite
Nature: Modest
EVs: 4 HP / 252 SpA / 252 Spe
Move 1: Hurricane
Move 2: U-Turn
Move 3: Heat Wave
Move 4: Uproar
**Like Talonflame, Mega Pidgeot serves as the special attacker rather than a physical attacker to cover those Pokemon that are physically defensive. There really isn’t anymore to say here, except the fact the Uproar provides STAB and ensures none of your Pokemon fall asleep in double battles.

As a Mono Flying Team, you need to make sure that you at least scout 3+ Pokemon with Skarmory and Whirlwind. Sleep affliction and Paralysis is your worst nightmare because it turns off your U-Turn engine; so ensure that you switch to Gliscor in order to maintain momentum. Hazards like Stealth Rock is extremely annoying to deal with, so ensure that you switch into Mandibuzz ASAP.

– – – – –
And with that, we end off the Flying Type Mono Team. Stay tuned for next week, where I talk about Fighting Types.

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2 thoughts on “Pokemon Mono Team Series – Flying Type

    • Yea by all means go ahead. Articuno is a great replacement to Mandibuzz as a utility wall thanks to its ability Pressure, but is 4x weak to Stealth Rock, so ensure that Skarmory becomes your main defogger rather than your Hazard Setter. You’ll lose a hazard setter but your overall team will be more aggressive.

      Example Move Set:
      Roost
      Reflect
      Substitute
      Freeze-Dry

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